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Anthemion: DialogBlocks 5

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Description

Licence logicielle numérique livrée par e-mail après paiement. Aucun colis physique.

  • Type : Logiciels
  • Régions disponibles : REGION FREE
  • Genres : Software
  • Langues : English

Présentation

Anthemion DialogBlocks is a sizer-based resource editor that quickly gets you creating professional-looking dialogs, wizards, and frames for deployment on Windows, Linux, Mac or any other supported wxWidgets platform. Features wxAuiToolBar supportDialogBlocks supports wxAuiToolBar, an enhanced toolbar for use with or without wxAUI. wxAuiToolBar supports drop-down buttons, control labels and overflow items. Analysis toolDialogBlocks now has an analysis tool for highlighting common problems in your projects, including empty sizers, obsolete styles, and identifier value clashes. Tabbed paletteWe've added a tabbed palette, with elements grouped by category. This visual tool makes it much easier to choose appropriate controls and sizers. wxAUI supportDialogBlocks supports wxAUI - any dialog, frame or panel can be a wxAUI manager, handling sizing and positioning of its child windows. wxGridBagSizer supportDialogBlocks handles wxGridBagSizer, with drag and drop positioning of controls in a grid. wxPropertySheetDialog, for settings dialogsDialogBlocks directly supports wxPropertySheetDialog, for easy editing of your application's settings pages. Conditional user interfacesDialogBlocks supports the ability to adapt the user interface to the UI guidelines of different platform. Just mark elements as for one platform (or several), and preview the look for any given platform. IDE-like facilitiesDialogBlocks supports compilation with most popular compilers, building both your projects and matching wxWidgets libraries. DialogBlocks can create makefiles for BC++, VC++, GCC, MinGW, Cygwin, Digital Mars C++, and Watcom C++. It can create project files for VC++ 6, 7, 7.1, 8, and 9. DialogBlocks automatically reloads files that are edited by an external application. wxFrame, wxMenuBar, wxToolBar and wxStatusBar editingDialogBlocks handles frames, complete with wxMenuBar, wxToolBar and wxStatusBar. ValidatorsDialogBlocks supports validators and custom variables. Just add a variable, select the variable and a validator, and the data transfer between variable and control is done for you. wxWizard editingDialogBlocks is the only wxWidgets dialog editor to support in-situ wxWizard editing. You add pages and change the wizard bitmap while viewing the wizard as it will appear to the user. Just add data transfer, validation and page route logic to the generated C++ code. C++ and XRC outputDialogBlocks exports C++ and XRC (the wxWidgets resource format). You can optionally generate the C++ to reflect the use of an XRC file; or you can leave it to generate explicit control creation calls. The generated C++ needs very few additional changes to get it compiling with your project. XRC importImport your existing XRC sizer-based dialogs. Property editorView window or sizer properties at a glance with the property editor, and make changes directly or using specialised editors such as the multiline text editor and the image chooser. Some commonly-used sizer properties have equivalent toolbar buttons, for example to change alignment or turn borders on and off. To make editing even faster, you can double-click on some elements to pop up the editor for the default property. For example with wxStaticText, you will edit the label when double-clicking. Syntax-highlighting C++ editorMake changes to the generated C++ code quickly using the syntax highlighting editor. The XRC output can also be viewed instantaneously whenever you've made a change to the dialog, just by clicking on the XRC tab or pressing Alt+4. Help text and tooltip supportWhen generating C++ code, DialogBlocks can write code to associate help text and/or tooltips to your controls. Event table and handler generationDialogBlocks generates the event tables and empty handlers (including UI update handlers) so you can immediately concentrate on writing code to make the dialog come to life. Now includes a choice of event types for each window, with function name editing. Code insertionWhen DialogBlocks generates your class header and implementation files, it uses special comments to denote those parts that it can regenerate. You can edit the rest of the file, and regenerate your dialog in the future without your own changes being overwritten. Image supportImport images into your project from a variety of formats and associate them with your static bitmap and bitmap button controls. You can specify whether the bitmaps will converted into XPM format (the standard format for small bitmap

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